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FaZe Clan, a GameSquare Company, Announces Huge Community Engagement from September's FaZe Subathon

  • Enormous social metrics reflect the success of FaZe Clan's April 2024 reboot FaZe Clan takes over the internet with 1.1+ billion impressions, 760+ million video views, and 2.2+ billion minutes watched during its September 2024 Subathon FaZe was the #1 brand by minutes watched on Twitch during September 2024 FRISCO, TX / ACCESSWIRE / October 9, 2024 / FaZe Clan, one of the most prominent and influential gaming organizations in the world, and subsidiary of GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today announced huge engagement metrics following its September 2024 subathon. The monthlong subathon was FaZe Clan's first major streaming event since the brand's April 2024 reboot, showcasing the successful return of FaZe Clan and its new creator roster.
    10/09/2024

Zoned, a GameSquare Company, Announces Six-Figure Retainer Deal with Clout to Gamify Watching Esports

  • Partnership Features Opportunities for Future Expansion; Announcement Arrives Alongside Clout's New Marketplace and Revitalized Platform Offerings FRISCO, TX / ACCESSWIRE / October 3, 2024 / Zoned, a full-service marketing agency dedicated to bridging the gap between gaming and pop culture, and wholly owned subsidiary of GameSquare Holdings, Inc. (NASDAQ:GAME) ("GameSquare", or the "Company"), today announced a new partnership with Clout, a platform for esports enthusiasts. The expansive partnership includes a six-figure retainer deal, with opportunities for future expansion and renewal.
    10/03/2024
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Topgolf Comes To Fortnite

  • Players Can Now Tee Off in a Fully Playable Topgolf Universe, Complete with Minigames in Custom Cities - NOW LIVE FRISCO, TX / ACCESSWIRE / September 24, 2024 / Zoned, a full-service marketing agency dedicated to bridging the gap between gaming and pop culture, and wholly owned subsidiary of GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), is excited to announce the recent launch of the Topgolf Universe on Fortnite's UEFN platform. Download hi-res images HERE.
    Tue, Sep. 24, 2024

INTERNATIONAL GAME TECHNOLOGY PLC ANNOUNCES SUCCESSFUL PRICING OF €500,000,000 OF SENIOR SECURED NOTES DUE 2030 AND NOTICE OF REDEMPTION OF ALL ITS 6.500% SENIOR SECURED NOTES DUE 2025

  • LONDON , Sept. 11, 2024 /PRNewswire/ -- International Game Technology PLC (NYSE:IGT) ("IGT") today announced the successful pricing of €500,000,000 4.250% Senior Secured Notes due 2030 to be issued by IGT Lottery Holdings B.V.
    Wed, Sep. 11, 2024

GameSquare Announces Record Monthly Contract Wins of over $14 million in August 2024

  • Record monthly contract wins were driven across all operating segments, including higher margin sales within the Company's Agency, IP, and Teams segments FRISCO, TX / ACCESSWIRE / September 10, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), a next generation media company with roots in gaming and creator entertainment, today announced it closed over $14 million of new contracts in August 2024, representing a record month of new business development for GameSquare. Contract wins were to new and existing customers and are expected to contribute to revenue in 2024 and 2025.
    Tue, Sep. 10, 2024

INTERNATIONAL GAME TECHNOLOGY PLC ANNOUNCES A BENCHMARK OFFERING OF SENIOR SECURED NOTES DUE 2030

  • LONDON , Sept. 10, 2024 /PRNewswire/ -- International Game Technology PLC (NYSE:IGT) ("IGT") today announced a benchmark offering of senior secured notes denominated in euros due 2030 (the "Notes"), by IGT Lottery Holdings B.V.
    Tue, Sep. 10, 2024

GameSquare to Present at the 26th Annual H.C. Wainwright Global Investor Conference

  • FRISCO, TX / ACCESSWIRE / September 4, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), a next generation media company with roots in gaming and creator entertainment, today announced that Lou Schwartz, GameSquare's President, will present and host investor meetings at the 26th Annual H.C. Wainwright Global Investor Conference held September 9 to September 11, 2024, at the Lotte New York Palace Hotel.
    Wed, Sep. 04, 2024
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FaZe Media, a GameSquare Company, Announces New Multi-Year, Multi-Million Dollar Sponsorship and Licensing Deal with G Fuel

  • G FUEL partnership is one of the largest transactions in GameSquare's history FRISCO, TX / ACCESSWIRE / September 3, 2024 / FaZe Media, one of the most prominent and influential gaming organizations in the world, and subsidiary of GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today announced a new multi-year, multi-million-dollar sponsorship and licensing deal with G FUEL, the top energy drink brand for gamers and creators. FaZe Media will receive an equity component in G FUEL as part of the contract.
  • 09/03/2024

FAZE MEDIA & G FUEL REVIVE PARTNERSHIP, ANNOUNCE MULTI-YEAR SPONSORSHIP, LICENSING DEAL AND EQUITY STAKE FOR FAZE

  • G FUEL and FaZe Team Up on Community-Focused Initiatives, Launching with FaZe's Month-Long Subathon LOS ANGELES , Sept. 1, 2024 /PRNewswire/ -- Today, FaZe Clan, one of the most prominent and influential gaming organizations in the world, and G FUEL, the leading energy drink formula for gamers and creators, announced the revival of a new multi-year, multi-million-dollar sponsorship and licensing deal.
  • 09/01/2024

FaZe Clan and Rollbit Announce Multi-Million Dollar, Multi-Year Expansion in Historic Esports Sponsorship Deal

  • Rollbit expands initial January 2024 sponsorship of FaZe Clan's top-performing Counter-Strike team FRISCO, TX / ACCESSWIRE / August 29, 2024 / FaZe Clan Esports, a wholly-owned subsidiary of GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today announces a new multi-year, expansion of its multi-million dollar sponsorship deal with Rollbit, a leading name in the world of online gaming and entertainment. Already one of the largest sponsorship deals in the history of esports, the expansion in Rollbit's sponsorship of FaZe Clan demonstrates the outstanding success of the initial January 2024 deal.
  • 08/29/2024

FaZe Clan Esports, a GameSquare Company, Announces Largest Ever Esports Tournament Winnings of $2 million and Strong Performance at the Inaugural Esports World Cup

  • The Esports World Cup brought together the world's best esports clubs who competed for $60+ million in prizes, the largest prize pool in the history of esports Faze Clan finished in sixth place in the club championship out of over 500 teams, with prize money earnt in six titles and two podium finishes FaZe Clan took home approximately $2 million in prize winnings, which is expected to contribute to GameSquare's revenue for the 2024 third quarter FRISCO, TX / ACCESSWIRE / August 26, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), a next generation media company with roots in gaming and creator entertainment, is thrilled to announce that its wholly owned subsidiary FaZe Clan Esports had a strong showing in the 2024 Esports World Cup, receiving points in six games and two podium finishes. In total, FaZe Clan Esports won approximately $2 million in prize winnings in the 2024 Esports World Cup, the Club's largest ever tournament winnings.
  • 08/26/2024

GameSquare Holdings, Inc. (GAME) Q2 2024 Earnings Call Transcript

  • GameSquare Holdings, Inc. (NASDAQ:GAME ) Q2 2024 Earnings Conference Call August 14, 2024 5:00 PM ET Company Participants Justin Kenna - CEO Mike Munoz - CFO Conference Call Participants Operator Good afternoon, and thank you for joining us for the GameSquare Holdings 2024 Second Quarter Conference Call. On the call today, we have Justin Kenna, GameSquare's CEO; Lou Schwartz, President; and Mike Munoz, CFO.
  • 08/14/2024

GameSquare Holdings Reports Record 2024 Second Quarter Results

  • Q2 2024 proforma revenue increased 24% YoY and expanded 22% QoQ to a quarterly record of $28.6 million, reflecting value of operating enhanced platform and success of growth initiatives Q2 2024 proforma adjusted EBITDA loss improves significantly YoY and QoQ to $5.4 million, demonstrating benefits of growth strategies and cost reduction initiatives $2.5 million sequential improvement in proforma adjusted EBITDA, supports efforts to reach profitability by the fourth quarter of 2024 as the Company expects further revenue growth, higher gross margin and additional operating cost reductions to benefit Q3 and Q4 results FRISCO, TX / ACCESSWIRE / August 14, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today announced its financial results for the three and six-months ended June 30, 2024. Justin Kenna, CEO of GameSquare, stated, "GameSquare delivered strong growth and record quarterly revenue, demonstrating the benefits of the next generation media platform we have created.
  • 08/14/2024

Zoned, a GameSquare Company and 5-Hour ENERGY(R) Partners to Host First-Ever Fortnite Streamer Community Competition

  • Fans have the chance to represent their favorite streamer in Flavor Wars and win a $10,000 cash prize FRISCO, TX / ACCESSWIRE / August 13, 2024 / Zoned, a GameSquare (Nasdaq:GAME) company and 5-hour ENERGY® partner to host Flavor Wars, a streamer community competition, to celebrate Fortnite's 230 million monthly active players and its cultural phenomenon status. This pinnacle move in mainstream gaming culture gives fans the opportunity to level up their skills and represent their favorite streamer to battle it out for a $10,000 cash prize and bragging rights as the ultimate gaming fanbase.
  • 08/13/2024

Zoned, a GameSquare Company, Announces New Project Wins Under New President

  • New projects are expected to generate over $3 million of high margin revenue FRISCO, TX / ACCESSWIRE / August 8, 2024 / Zoned, a full service marketing agency dedicated to bridging the gap between gaming and pop-culture, and wholly owned subsidiary of GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today announced that it has signed multiple new brand partnerships. Zoned expects these new projects will generate over $3 million in revenue.
  • 08/08/2024

GameSquare to Report Q2 2024 Financial Results on August 14, 2024

  • FRISCO, TX / ACCESSWIRE / August 7, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), announced today that it expects to release its second quarter 2024 financial results after the close of business on Wednesday, August 14, 2024. A copy of the news release will be available on the investor website.
  • 08/07/2024

GameSquare and the NFL Partner to Launch New Traveling Creator Series "NFL 4 THE FANS LIVE"

  • "NFL 4 THE FANS LIVE" is a special edition fan-first, traveling creator roadshow celebrating tentpole moments of the NFL season in front of a live audience Hosted by creators, each event will welcome guests ranging from NFL talent to mainstream entertainers, internet stars and video gaming content creators FRISCO, TX / ACCESSWIRE / August 6, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), a next generation media company with roots in gaming and creator entertainment, announces a strategic partnership with the National Football League (NFL) to unveil a first-of-its-kind event series, "NFL 4 THE FANS LIVE." The series will blend the excitement of NFL fandom on gameday with interactive gaming and creator-driven content, accessible for an in-person and online audience during the 2024 NFL season.
  • 08/06/2024

GameSquare's Stream Hatchet Publishes 2024 Second Quarter Report

  • Live-streaming viewership is up 10% from Q2 2023 to 8.5 billion hours watched View the report: https://streamhatchet.com/q2-2024-live-streaming-trends-report/ FRISCO, TX / ACCESSWIRE / July 31, 2024 / Stream Hatchet, a streaming analytics and business intelligence platform and wholly-owned subsidiary of GameSquare Holdings (NASDAQ:GAME), ("GameSquare", or the "Company"), has published its 2024 second quarter Live-Streaming Trends Report. "Through the first half of 2024, Live Streaming has grown past the prior peak viewership experienced during the 2020 Covid-19 pandemic.
  • 07/31/2024

INTERNATIONAL GAME TECHNOLOGY PLC REPORTS SECOND QUARTER 2024 RESULTS

  • Achieved record H1'24 Operating income and Adjusted EBITDA excluding Separation and divestiture costs Delivered Q2'24 revenue of $1.05 billion and Operating income of $230 million, in line with outlook; Adjusted EBITDA was $420 million Best-in-class technology and solutions bolster Global Lottery portfolio while advancing key strategic initiatives; compelling games driving Gaming & Digital performance Generated over $460 million in cash from operations and over $260 million in free cash flow in the first half of the year LONDON , July 30, 2024 /PRNewswire/ -- International Game Technology PLC ("IGT") (NYSE:IGT) today reported financial results for the second quarter ended June 30, 2024. Today, at 8:00 a.m.
  • 07/30/2024

7 Must-Sell Stocks Before the Mother of All Bear Markets

  • The Nasdaq and S&P 500 had their worst days since 2022, driven by disappointing earnings from mega-cap names. Recession indicators are flashing yellow, with the “Sahm Rule” unemployment metric edging dangerously close to signaling a downturn.
  • 07/27/2024

GameSquare Clarifies July 18, 2024 Form S-1 Filing

  • Form S-1 filed in normal course of business, and registers certain shares that have already been issued and outstanding Insiders, including Chairman and CEO purchased stock in the open market in June 2024 FRISCO, TX / ACCESSWIRE / July 22, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today clarified comments regarding its Form S-1 that was filed with the Securities and Exchange Commission ("SEC") on Thursday, July 18, 2024. Justin Kenna, CEO of GameSquare stated, "The S-1 filing was issued in the normal course of business and we have no current plans to raise any additional equity financing.
  • 07/22/2024

3 Stocks to Avoid Like the Plague in 2024

  • It's crucial to steer clear of potential pitfalls that could sink your portfolio. With the S&P 500 and Nasdaq posting impressive year-to-date gains, it's tempting to get caught up in the bullish fervor.
  • 07/11/2024

GameSquare Announces Preliminary Second Quarter 2024 Results and Provides Business Update

  • Preliminary Q2 revenue estimated to exceed $27 million Management reaffirms 2024 annual guidance, and expects proforma revenue of over $100 million and annual gross margin of 22.5% to 27.5% FRISCO, TX / ACCESSWIRE / July 10, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today announced preliminary financial results for the second quarter ended June 30, 2024, reaffirmed its 2024 annual financial expectations and provided a business update for the second half of 2024. The Company expects to report second quarter financial results and host a conference call with investors on August 14, 2024.
  • 07/10/2024

OMNICOM MEDIA GROUP RETURNED FROM CANNES AS MOST HONORED MEDIA HOLD CO, PREFERRED PARTNER IN GAME-CHANGING COLLABORATIONS

  • OMG Agency OMD Named Media Network of the Year, with sister-shop PHD claiming second place Group revealed first-mover partnerships with leading retail, programmatic buying and social platforms that will connect upper funnel investment to sales  NEW YORK , June 28, 2024 /PRNewswire/ -- Omnicom Media Group (OMG), the media services division of Omnicom (NYSE: OMC) emerged from the 2024 Cannes Lions International Festival of Creativity as the most honored media holding company, earning the highest combined total of Lions awards (including two Grand Prixes) and short list placements than any other global media group. For the third time in seven years, OMG agency OMD Worldwide was named Media Network of the Year, while sister-agency (and 2020-2021 winner) PHD claimed second place.
  • 06/28/2024

Stream Hatchet, a GameSquare Company, Announces Riot Games Renewal and Expansion

  • GameSquare's SaaS solutions support Riot Games' creation of league reports, event scheduling, and consulting across Riot's global esports portfolio FRISCO, TX / ACCESSWIRE / June 26, 2024 / Stream Hatchet, a GameSquare Holdings, Inc. company ("GameSquare", or the "Company") (NASDAQ:GAME) announced that it has renewed its relationship with Riot Games, a leading video game developer, publisher, and esports tournament organizer. Stream Hatchet has been providing Riot Games with SaaS-based analytics solutions for five years and recently expanded its scope with Riot Games with additional influencer marketing capabilities provided by Sideqik, also a GameSquare company.
  • 06/26/2024

GameSquare Sells 25.5% Interest in FaZe Media for $9.5 Million

  • Transaction follows $11 Million investment from Matt Kalish for 49% interest in FaZe Media, valuing FaZe Media after the sale at approximately $40 million GameSquare to retain controlling voting interest in FaZe Media, and will continue to consolidate FaZe Media's financial results in its financial statements GameSquare continues to own 100% of FaZe Esports, one of the world's best and most recognized esports organizations FRISCO, TX / ACCESSWIRE / June 18, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today announces that it has sold a 25.5% interest in FaZe Media for $9.5 million to an entity controlled by FaZe Media's CEO FaZe Banks. The sale follows an $11 million investment by Matt Kalish for 49% of FaZe Media that was completed in May 2024.
  • 06/18/2024

BLOOMINGDALE'S LAUNCHES LATEST CAROUSEL GAME ON POWERED BY AIR FRANCE

  • The new carousel shop, curated by Venus Williams, will feature the launch of her exclusive collection with AQUA. NEW YORK , June 13, 2024 /PRNewswire/ -- Bloomingdale's, in partnership with Air France, announces The Carousel @ Bloomingdale's: Game On.
  • 06/13/2024

GameOn Live Fantasy Set to Launch for Euro 2024, Powered by the $GAME Token

  • VANCOUVER, BC, June 6, 2024 /PRNewswire/ --  GameOn  (CSE: GET) (OTCQB: GMETF), a mobile-first, next-gen fantasy sports gaming company, is thrilled to announce the launch of GameOn Live Fantasy in time for the UEFA European Football Championship (Euro 2024) on June 14. This marks a significant milestone in bringing fans closer to their favorite athletes, teams, and leagues through immersive fantasy sports experiences.
  • 06/06/2024

GameSquare Sells Non-Core Content Management Software and PR Media Distribution Assets

  • FRISCO, TX / ACCESSWIRE / June 3, 2024 / GameSquare Holdings, Inc. ("GameSquare") (NASDAQ:GAME) , announces that on May 31, 2024, GameSquare and its Frankly Media LLC subsidiary ("Frankly") sold certain non-core assets. Immergo acquired Frankly's Content Management Software ("CMS") and XPR acquired Frankly's PR distribution business.
  • 06/03/2024

Victory Square Announces $GAME Token to Launch June 3, Promoted by Major Sports Leagues & Influencers

  • VANCOUVER, British Columbia, May 27, 2024 (GLOBE NEWSWIRE) -- Victory Square Technologies Inc. (“Victory Square”) (CSE:VST) (OTC:VSQTF) (FWB:6F6), a company that gives investor access to a portfolio of 25+ innovative companies from around the world in a single stock, is pleased to share that its portfolio company - GameOn (CSE: GET) (OTCQB: GMETF), a mobile-first, next-gen fantasy sports gaming company, today announces that the $GAME token, the fantasy sports infrastructure designed and developed in collaboration with Sportsology, is set to launch on major exchanges on Monday, June 3rd. GameOn recently announced that it received a grant of 59,000,000 $GAME tokens from Sportsology.
  • 05/27/2024

$GAME Token to Launch on June 3, Promoted by Major Sports Leagues & Influencers

  • VANCOUVER, BC , May 27, 2024 /PRNewswire/ -- GameOn (CSE: GET) (OTCQB: GMETF), a mobile-first, next-gen fantasy sports gaming company, today announces that the $GAME token, the fantasy sports infrastructure designed and developed in collaboration with Sportsology, is set to launch on major exchanges next Monday, June 3. GameOn recently announced that it received a grant of 59,000,000 $GAME tokens from Sportsology.
  • 05/27/2024

GameSquare Holdings, Inc. (GAME) Q1 2024 Earnings Call Transcript

  • GameSquare Holdings, Inc. (NASDAQ:GAME ) Q1 2024 Results Conference Call May 20, 2024 5:30 PM ET Company Participants Justin Kenna - Chief Executive Officer Mike Munoz - Chief Financial Officer Conference Call Participants Sean McGowan - ROTH Capital Partners Operator Good afternoon, and thank you for joining us for the GameSquare Holdings 2024 First Quarter Conference Call. On the call today, we have Justin Kenna, GameSquare's CEO; Lou Schwartz, President; and Mike Munoz CFO.
  • 05/21/2024

GameSquare Holdings Reports 2024 First Quarter Results

  • FRISCO, TX / ACCESSWIRE / May 20, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today announced financial results for the first quarter ended March 31, 2024."Our first quarter proforma financial performance reflects the progress we are making integrating the FaZe Clan acquisition, optimizing our business model, investing in our long-term growth opportunities, and improving profitability. While proforma revenue declined slightly primarily due to a $4.2 million year-over-year decline of revenue at FaZe Clan, GameSquare and Engine Gaming's revenue increased by $3.6 million. In addition, the $6.4 million, or 45% year-over-year improvement in proforma adjusted EBITDA, was primarily due to the benefits of cost synergies associated with the April 2023 Engine acquisition and the initial synergies of the March 2024 FaZe Clan acquisition. We believe there are $18 million of cost synergies as a result of the FaZe Clan acquisition and expect the majority of these savings to be realized during the 2024 second and third quarters. As a result, we expect to show meaningful improvements to profitability throughout 2024 as we focus on expanding gross margin and reducing operating expenses, while continuing to drive revenue growth and make strategic investments in our business," said Justin Kenna, CEO of GameSquare."The recent announcement of an $11 million investment from Matt Kalish for a 49% interest in FaZe Media, a business with approximately $30 million of revenue in 2023, is a significant moment for GameSquare. Matt joins GameSquare's other strategic investors including Jerry Jones the owner of the Dallas Cowboys and John and Travis Goff who have made significant investments in GameSquare because of the disruptive potential of the next-generation media business we have created. In addition, Matt has a proven track record, incredible networks, and understands the creator economy and media businesses as well as anyone. His investment and leadership as a board member of FaZe Media will add tremendous value as we return FaZe Clan back to its roots by empowering its creators and developing powerful connections with its fans. In fact, when FaZe Clan relaunched the brand on April 27, 2024, it experienced unprecedented engagement across social media platforms and was the #1 trending topic on X in the U.S.," Mr. Kenna continued."We are excited by the direction GameSquare is headed and we expect 2024 to be a transformative year for the Company. We believe we are clearly on track to meeting our 2024 financial guidance as we complete our business optimization initiatives, expand revenue and improve profitability going forward. As a result, we expect to see accelerated revenue growth in the second half of the year, with sequential improvements in profitability throughout 2024. I want to thank our team members for all their hard work and continued dedication," concluded Mr. Kenna.Reported first quarter results for the quarter ended March 31, 2024, compared to March 31, 2023Revenue of $17.7 million, compared to $2.8 millionGross profit of $3.4 million, compared to $1.3 millionNet loss of $5.3 million, compared to a net loss of $4.3 millionAdjusted EBITDA loss of $4.1 million, compared to a loss of $1.5 millionGameSquare's GAAP financial statements include 24 days of FaZe Clan's results. In addition, Complexity, which was sold in March 2024 has been treated as a discounted operation and Complexity's results have been reclassed into discontinued operations in the Company's 2024 and 2023 first quarter financial statements.Proforma* first quarter results for the quarter ended March 31, 2024, compared to March 31, 2023Revenue of $23.5 million, compared to $24.1 millionGross profit of $3.7 million, compared to $4.0 millionAdjusted EBITDA loss of $7.9 million, compared to a loss of $14.3 millionAdjusted EBITDA loss was 34% of revenue versus 59% of revenue last year* Proforma financial results removes Complexity from GameSquare's financial statements, includes a full quarter contribution of FaZe Clan in the 2024 period, and includes a full quarter contribution of Engine and FaZe Clan in the 2023 period.2024 Annual GuidanceManagement expects over $100 million in annual revenue and annual gross margin to range between 22.5% to 27.5% for 20242024's annual guidance is based on a proforma basis and includes a full 12 months of contribution from FaZe Clan, which was acquired on March 7, 2024.$18 million of annualized cost savings associated with the FaZe Clan acquisition are expected, with the majority of these costs anticipated being removed during the second and third quarters of 2024Management anticipates continual quarterly improvements to profitability throughout 2024 supported by sales growth, gross margin improvement, and the benefit of cost saving initiativesConference Call DetailsJustin Kenna, CEO, Lou Schwartz, President, and Mike Munoz CFO are scheduled to host a conference call with the investment community. Analysts and interested investors can join the call via the details below:Date: May 20, 2024Time: 5:30 pm ETWebcast: https://services.choruscall.ca/links/gamesquare2024q1.htmlCorporate ContactLou Schwartz, PresidentPhone: (216) 464-6400Email: ir@gamesquare.comInvestor RelationsAndrew BergerPhone: (216) 464-6400Email: ir@gamesquare.comMedia RelationsChelsey Northern / The UntoldPhone: (254) 855-4028Email: pr@gamesquare.comAbout GameSquare Holdings, Inc.GameSquare's (NASDAQ: GAME) mission is to revolutionize the way brands and game publishers connect with hard-to-reach Gen Z, Gen Alpha, and Millennial audiences. Our next generation media, entertainment, and technology capabilities drive compelling outcomes for creators and maximize our brand partners' return on investment. Through our purpose-built platform, we provide award winning marketing and creative services, offer leading data and analytics solutions, and amplify awareness through FaZe Clan, one of the most prominent and influential gaming organizations in the world. With an audience reach of 1 billion digitally native consumers across our media network and roster of creators, we are reshaping the landscape of digital media and immersive entertainment. GameSquare's largest investors are Dallas Cowboys owner Jerry Jones and the Goff family.To learn more, visit www.gamesquare.com.Forward-Looking InformationThis news release contains "forward-looking information" and "forward-looking statements" (collectively, "forward-looking statements") within the meaning of the applicable securities legislation. All statements, other than statements of historical fact, are forward-looking statements and are based on expectations, estimates and projections as at the date of this news release. Any statement that involves discussions with respect to predictions, expectations, beliefs, plans, projections, objectives, assumptions, future events or performance (often but not always using phrases such as "expects", or "does not expect", "is expected", "anticipates" or "does not anticipate", "plans", "budget", "scheduled", "forecasts", "estimates", "believes" or "intends" or variations of such words and phrases or stating that certain actions, events or results "may" or "could", "would", "might" or "will" be taken to occur or be achieved) are not statements of historical fact and may be forward-looking statements. In this news release, forward-looking statements relate, among other things, to: the Company's and FaZe Media's future performance, revenue, growth and profitability; and the Company's and FaZe Media's ability to execute their business plans. These forward-looking statements are provided only to provide information currently available to us and are not intended to serve as and must not be relied on by any investor as, a guarantee, assurance or definitive statement of fact or probability. Forward-looking statements are necessarily based upon a number of estimates and assumptions which include, but are not limited to: the Company's and FaZe Media's ability to grow their business and being able to execute on their business plans, the Company being able to complete and successfully integrate acquisitions, the Company being able to recognize and capitalize on opportunities and the Company continuing to attract qualified personnel to supports its development requirements. These assumptions, while considered reasonable, are subject to known and unknown risks, uncertainties, and other factors which may cause the actual results and future events to differ materially from those expressed or implied by such forward-looking statements. Such factors include, but are not limited to: the Company's ability to achieve its objectives, the Company successfully executing its growth strategy, the ability of the Company to obtain future financings or complete offerings on acceptable terms, failure to leverage the Company's portfolio across entertainment and media platforms, dependence on the Company's key personnel and general business, economic, competitive, political and social uncertainties including impact of the COVID-19 pandemic and any variants. These risk factors are not intended to represent a complete list of the factors that could affect the Company which are discussed in the Company's most recent MD&A. There can be no assurance that forward-looking statements will prove to be accurate, as actual results and future events could differ materially from those anticipated in such statements. Accordingly, readers should not place undue reliance on the forward-looking statements and information contained in this news release. GameSquare assumes no obligation to update the forward-looking statements of beliefs, opinions, projections, or other factors, should they change, except as required by law.GameSquare Holdings, Inc.Condensed Consolidated Balance Sheets(unaudited)March 31,2024December 31,2023AssetsCash$7,173,871$2,945,373Restricted cash647,61047,465Accounts receivable, net25,844,15616,459,684Government remittances1,347,3051,665,597Contingent consideration, current207,673207,673Prepaid expenses and other current assets2,995,649916,740Total current assets38,216,26422,242,532Investment2,673,4722,673,472Contingent consideration, non-current293,445293,445Promissory note receivable7,125,628-Property and equipment, net795,5602,464,633Goodwill22,789,94916,303,989Intangible assets, net27,898,45418,574,144Right-of-use assets2,071,3282,159,693Total assets$101,864,100$64,711,908Liabilities and Shareholders' EquityAccounts payable$30,238,124$23,493,472Accrued expenses and other current liabilities13,561,7755,289,149Players liability account47,54547,465Deferred revenue4,193,0321,930,028Current portion of operating lease liability375,155367,487Line of credit4,232,4254,518,571Warrant liability62,818102,284Arbitration reserve333,499428,624Total current liabilities53,044,37336,177,080Convertible debt carried at fair value8,394,2078,176,928Operating lease liability1,898,2471,994,961Total liabilities63,336,82746,348,969Commitments and contingencies (Note 14)--Preferred stock (no par value, unlimited shares authorized, zero shares issued and outstanding as of March 31, 2024 and December 31, 2023, respectively)--Common stock (no par value, unlimited shares authorized, 30,316,256 and 12,989,128 shares issued and outstanding as of March 31, 2024 and December 31, 2023, respectively)--Additional paid-in capital116,786,45591,915,169Accumulated other comprehensive loss421,915(132,081)Accumulated deficit(78,681,097)(73,420,149)Total shareholders' equity38,527,27318,362,939Total liabilities and shareholders' equity$101,864,100$64,711,908GameSquare Holdings, Inc.Consolidated Statements of Operations and Comprehensive Loss(unaudited)Three months ended March 31,20242023Revenue$17,728,224$2,790,061Cost of revenue14,335,0671,511,217Gross profit3,393,1571,278,844Operating expenses:General and administrative4,918,6302,641,680Selling and marketing2,221,653741,028Research and development685,153-Depreciation and amortization755,449140,480Restructuring charges-283,898Other operating expenses1,093,420484,309Total operating expenses9,674,3054,291,395Loss from continuing operations(6,281,148)(3,012,551)Other income (expense), net:Interest expense(435,128)(23,097)Change in fair value of convertible debt carried at fair value(106,601)-Change in fair value of warrant liability37,257-Arbitration settlement reserve95,125-Other income (expense), net(117,270)(932)Total other income (expense), net(526,617)(24,029)Loss from continuing operations before income taxes(6,807,765)(3,036,580)Income tax benefit-5,027Net loss from continuing operations(6,807,765)(3,031,553)Net income (loss) from discontinued operations1,546,817(1,313,881)Net loss$(5,260,948)$(4,345,434)Comprehensive loss, net of tax:Net loss$(5,260,948)$(4,345,434)Change in foreign currency translation adjustment553,996(6,649)Comprehensive loss$(4,706,952)$(4,352,083)Income (loss) per common share attributable to GameSquare Holdings, Inc. - basic and assuming dilution:From continuing operations$(0.39)$(0.55)From discontinued operations0.09(0.24)Loss per common share attributable to GameSquare Holdings, Inc. - basic and assuming dilution$(0.30)$(0.78)Weighted average common shares outstanding - basic and diluted17,368,5125,557,690Management's use of Non-GAAP MeasuresThis release contains certain financial performance measures, including "EBITDA" and "Adjusted EBITDA," that are not recognized under accounting principles generally accepted in the United States of America ("GAAP") and do not have a standardized meaning prescribed by GAAP. As a result, these measures may not be comparable to similar measures presented by other companies. For a reconciliation of these measures to the most directly comparable financial information presented in the Financial Statements in accordance with GAAP, see the section entitled "Reconciliation of Non-GAAP Measures" below.We believe EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results by excluding the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring expenses. We define "EBITDA" as net income (loss) before (i) depreciation and amortization; (ii) income taxes; and (iii) interest expense.Adjusted EBITDAWe believe Adjusted EBITDA is a useful measure to assess the performance of the Company as it provides more meaningful operating results by excluding the effects of expenses that are not reflective of our underlying business performance and other one-time or non-recurring expenses. We define "Adjusted EBITDA" as EBITDA adjusted to exclude extraordinary items, non-recurring items and other non-cash items, including, but not limited to (i) share based compensation expense, (ii) transaction costs related to merger and acquisition activities, (iii) arbitration settlement reserves and other non-recurring legal settlement expenses, (iv) restructuring costs, primarily comprised of employee severance resulting from integration of acquired businesses, (v) impairment of goodwill and intangible assets, (vi) gains and losses on extinguishment of debt, (vii) change in fair value of assets and liabilities adjusted to fair value on a quarterly basis, and (viii) gains and losses from discontinued operations.Reconciliation of Non-GAAP MeasuresA reconciliation of Adjusted EBITDA to the most directly comparable measure determined under US GAAP is set out below.Three months ended March 31,20242023Net loss$(5,260,948)$(4,345,434)Interest expense435,12823,097Income tax benefit-(5,027)Amortization and depreciation755,449140,480Share-based payments419,228565,380Transaction costs1,093,420484,309Arbitration settlement reserve(95,125)-Restructuring costs-283,898Change in fair value of warrant liability(37,257)-Change in fair value of convertible debt carried at fair value106,601-Gain on disposition of subsidiary(3,009,891)-Loss from discontinued operations1,463,0741,313,881Adjusted EBITDA$(4,130,321)$(1,539,416)SOURCE: GameSquare Holdings, Inc.
  • 05/20/2024

GameSquare to Report Q1 2024 Financial Results on May 20, 2024

  • FRISCO, TX / ACCESSWIRE / May 17, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), announced today that it expects to release its first quarter 2024 financial results after the close of business on Monday, May 20, 2024. A copy of the news release will be available on the investor website.
  • 05/17/2024

GameSquare Announces Formation of FaZe Media, a Creator-led IP and Media Company, led by CEO FaZe Banks and Backed by $11 Million Investment from Matt Kalish

  • FRISCO, TX / ACCESSWIRE / May 16, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), after recently completing the acquisition of FaZe Clan on March 8, 2024, today announces the formation of FaZe Media. This new company combines the FaZe creator talent roster and non-esports assets into a creator-led IP and internet media company under the leadership of CEO FaZe Banks, an original FaZe Clan founder.
  • 05/16/2024

GameSquare's Stream Hatchet Publishes 2024 First Quarter Report

  • Live-streaming viewership is up 10% from Q1 2023 to 8.2 billion hours watched FRISCO, TX / ACCESSWIRE / May 2, 2024 / Stream Hatchet, a streaming analytics and business intelligence platform and wholly-owned subsidiary of GameSquare Holdings (NASDAQ:GAME), ("GameSquare", or the "Company"), has published its 2024 first quarter Live-Streaming Trends Report . "The strong growth in Live-Streaming that occurred during the 2024 first quarter, compared to the prior year period is encouraging, especially as trends normalized after the pandemic.
  • 05/02/2024

GameSquare and Dairy MAX Partner to Launch UEFN World Building Map Campaign in Fortnite's Farm Tycoon

  • Exciting New Experience Encourages a Nutritional Lifestyle for Youth, Seamlessly Combining Dietary Education with Engaging Gameplay Strategy FRISCO, TX / ACCESSWIRE / April 30, 2024 / Today, GameSquare Holdings (NASDAQ:GAME)(TSXV:GAME) and Dairy MAX are proud to announce their partnership to launch the UEFN World Building Map Campaign in Fortnite's Farm Tycoon. The Farm Tycoon experience, developed by Moonlight Studios, a GameSquare company powered by the full-service strategy and creative agency Zoned , allows players to step into the shoes of a dairy farmer, building and managing their own farm for success.
  • 04/30/2024

GameSquare Holdings Reports 2023 Results

  • Revenue increased 85% year-over-year to an annual record of $52 million, reflecting the contribution from the Engine Gaming acquisition, and organic growth FRISCO, TX / ACCESSWIRE / April 16, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today announced financial results for the twelve-months ended December 31, 2023. "2023 was a historic year for GameSquare as we executed against an M&A strategy focused on building a next-generation media business by acquiring industry leading technology, media, and creative assets.
  • 04/16/2024

GameSquare to Report Q4 2023 Financial Results on April 16, 2024

  • FRISCO, TX / ACCESSWIRE / April 11, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), announced today that it expects to release its fourth quarter 2023 financial results after the close of business on Tuesday, April 16, 2024. A copy of the news release will be available on the investor website.
  • 04/11/2024

GameSquare Announces Completion of Voluntary Delisting from the TSXV on March 28, 2024

  • Shares remain listed on the NASDAQ Capital Market FRISCO, TX / ACCESSWIRE / March 28, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME), ("GameSquare", or the "Company"), today announced that it has completed the voluntary delisting of its common shares from the TSX Venture Exchange ("TSXV"). Effective at the close of trading on March 28, 2024, GameSquare's common shares are no longer listed and posted for trading on the TSXV.
  • 03/28/2024

GameSquare Announces Voluntary Delisting from the TSXV

  • Shares will remain listed on the NASDAQ Capital Market GameSquare Amends Convertible Debenture FRISCO, TX / ACCESSWIRE / March 22, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME)(TSXV:GAME), ("GameSquare", or the "Company"), today announced that it has applied for and received conditional approval for a voluntary delisting of its common shares from the TSX Venture Exchange ("TSXV"). The delisting from the TSXV will not affect the Company's listing on the NASDAQ Capital Market (the "NASDAQ") and GameSquare's shares will continue to trade on the NASDAQ under the symbol "GAME".
  • 03/22/2024

Here's Why GameSquare Holdings, Inc. (GAME) Is a Great 'Buy the Bottom' Stock Now

  • GameSquare Holdings, Inc. (GAME) appears to have found support after losing some value lately, as indicated by the formation of a hammer chart. In addition to this technical chart pattern, strong agreement among Wall Street analysts in revising earnings estimates higher enhances the stock's potential for a turnaround in the near term.
  • 03/21/2024

FaZe Clan is Building a Licensing Empire at Retailers Across the Nation

  • FaZe's Success Builds on Innovative Dual Revenue Model Generating Over $75 Million in Licensed Products LOS ANGELES, CA / ACCESSWIRE / March 21, 2024 / Today, FaZe Clan, one of the most prominent and influential gaming organizations in the world that was recently acquired by next generation media company GameSquare Holdings, Inc. (NASDAQ:GAME)(TSXV:GAME), ("GameSquare", or the "Company"), celebrates their streak of successes, including their wildly popular energy drink FaZe Pop. The product was the number 1 best-selling new energy product in 7Eleven for the year of 2023, and continues to climb higher with its best month of sales to-date in February 2024.
  • 03/21/2024

GameSquare's Stream Hatchet Redefines Gaming Intelligence with New AI-Powered News Platform and Redesigned Website

  • FRISCO, TX / ACCESSWIRE / March 14, 2024 / Stream Hatchet, a leading provider of data analytics for the live streaming industry and wholly-owned subsidiary of GameSquare Holdings (NASDAQ:GAME)(TSXV:GAME), ("GameSquare") today announced the launch of its AI-powered news platform and a significant website upgrade. Stream Hatchet's new website, streamhatchet.com, elevates traditional news sources by creating a dynamic AI-driven insights hub that delivers daily articles on relevant live streaming, gaming, esports, and social media topics.
  • 03/14/2024

GameSquare to Participate at the 36th Annual ROTH Conference

  • FRISCO, TX / ACCESSWIRE / March 12, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME)(TSXV:GAME), ("GameSquare", or the "Company"), today announced that the Company will participate at the 36th Annual ROTH Conference held March 17-19, 2024 at the Ritz-Carlton, Laguna Niguel in Dana Point, CA. Investors who would like to schedule a one-on-one meeting with GameSquare's management team are asked to contact their Roth Capital representative.
  • 03/12/2024

GameSquare Announces Completion of Faze Clan Acquisition

  • Becomes One of the Largest Gaming and Esports Organizations Based on Audience Reach Increased Scale and Expanded Capabilities Creates Next Generation Media Company Positioned to Drive Compelling Outcomes for Creators and Maximize Brand Partners' Return on Investment GameSquare Strengthens Balance Sheet with $10 Million PIPE and Recently Announced Non-Core Asset Sales Returns FaZe Clan's founders: FaZe Banks, FaZe Temperrr, and FaZe Apex to lead the brand and reestablish authenticity FRISCO, TX AND LOS ANGELES, CA / ACCESSWIRE / March 8, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME)(TSXV:GAME), ("GameSquare", or the "Company"), and FaZe Holdings Inc. (NASDAQ:FAZE) ("FaZe"), today announced the completion of GameSquare's merger with FaZe that was originally announced on October 20, 2023. As a result of the merger, and effective as of the close of trading on March 8, 2024, FaZe's common stock (NASDAQ:FAZE) and FaZe warrants (NASDAQ:FAZEW) will cease trading.
  • 03/08/2024

GameSquare Completes Sale of Complexity Gaming

  • FRISCO, TX / ACCESSWIRE / March 4, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME)(TSXV:GAME), ("GameSquare", or the "Company"), today announced that it has received TSXV approval to complete the previously announced sale of NextGen Tech, LLC d/b/a Complexity Gaming ("Complexity") to Global Esports Properties, LLC ("Global Esports") for total consideration of US$10.36 million. Additional details of the transaction can be found in a press release that was issued on March 1, 2024.
  • 03/04/2024

GameSquare Announces Sale of Complexity Gaming to Jason Lake and Global Esports Properties for US$10.36 Million

  • Sale follows a 175+% increase in Complexity's sales from 2021 - 2022 under GameSquare's ownership Transaction is part of GameSquare's asset optimization strategy that is associated with its pending acquisition of FaZe Holdings FRISCO, TX / ACCESSWIRE / March 1, 2024 / GameSquare Holdings, Inc. (NASDAQ:GAME)(TSX.V:GAME), ("GameSquare", or the "Company"), today announced that it has sold its esports team NextGen Tech, LLC d/b/a Complexity Gaming ("Complexity") to Global Esports Properties, LLC ("Global Esports"), an investor group led by Complexity's founder and CEO Jason Lake for total consideration of US$10.36 million. GameSquare and Complexity signed a Membership Interest Purchase Agreement dated as of March 1, 2024, and the transaction is anticipated to close shortly upon the satisfaction of a closing condition to receive TSXV approval for the transaction.
  • 03/01/2024

GameSquare Celebrates Multiple World-Building Activations During the 2024 First Quarter

  • Highly Successful Activations Drive Consumer Engagement With Brands With Over 4 Million Gameplays Over the Past Two Months Immersive Entertainment Market Expected To Reach $426.77 Billion by 2030 According to Grand View Research World Building Represents One of the Fastest Growing Trends in the Global Gaming Market, Supporting a Strong and Rapidly Growing Pipeline FRISCO, TX / ACCESSWIRE / February 29, 2024 / GameSquare Holdings (NASDAQ:GAME)(TSXV:GAME), ("GameSquare", or the "Company"), is excited to announce multiple world-building activations during the 2024 first quarter. Quarter-to-date, GameSquare, and its Moonlight Studios world building division, have created unique and innovative experiences for global leading brands including one of the fastest growing sports drinks, one of the largest payment technology companies, and one of the world's largest QSR chains.
  • 02/29/2024

GameSquare Receives Stockholder Approval for Merger with FaZe Holdings

  • FRISCO, TX / ACCESSWIRE / February 27, 2024 / GameSquare Holdings (NASDAQ:GAME)(TSXV:GAME), ("GameSquare", or the "Company"), today announced that its stockholders have voted to approve the proposed merger with FaZe Holdings Inc. ("FaZe") (NASDAQ:FAZE). GameSquare and FaZe anticipate the transaction closing shortly, subject to the satisfaction of customary closing conditions.
  • 02/27/2024

FaZe Clan Receives Stockholder Approval for Merger with GameSquare

  • LOS ANGELES, CA / ACCESSWIRE / February 22, 2024 / FaZe Holdings Inc. ("FaZe Clan" or the "Company") (Nasdaq:FAZE) today announced that its stockholders have voted to approve the proposed merger with GameSquare Holdings, Inc. ("GameSquare") (Nasdaq:GAME). GameSquare's stockholder vote will be held on February 27, 2024, at 10:00 a.m.
  • 02/22/2024

GameSquare's Stream Hatchet Publishes 2023 Yearly Report

  • Esports viewership continues steady rise, growing 9% in 2023 , and has increased every year since 2019 Simulcasting shows promise with 100% viewership increase; multi-platform concurrent streaming doesn't seem to split audiences FRISCO, TX / ACCESSWIRE / February 15, 2024 / Stream Hatchet, a streaming analytics and business intelligence platform and wholly-owned subsidiary of GameSquare Holdings (NASDAQ:GAME)(TSXV:GAME), ("GameSquare", or the "Company"), has published its Yearly Live-Streaming Trends Report for 2023. Stream Hatchet's latest report offers an in-depth analysis culminating the biggest trends, stories, and insights from the live-streaming and video games industry.
  • 02/15/2024

GameSquare Announces Special Meeting of Stockholders to Vote on Plan of Merger with FaZe Holdings

  • Special meeting to take place on February 27, 2024 FRISCO, TX / ACCESSWIRE / February 14, 2024 / GameSquare Holdings (NASDAQ:GAME)(TSXV:GAME), ("GameSquare", or the "Company"), today announced the Company is holding a special meeting of stockholders on February 27, 2024, at 10:00 a.m. ET to vote on the previously announced merger with FaZe Holdings Inc. ("FaZe") (Nasdaq:FAZE).
  • 02/14/2024

FAZE HOLDINGS INVESTOR ALERT by the Former Attorney General of Louisiana: Kahn Swick & Foti, LLC Investigates Adequacy of Price and Process in Proposed Sale of FaZe Holdings Inc. - FAZE

  • NEW ORLEANS--(BUSINESS WIRE)--Former Attorney General of Louisiana Charles C. Foti, Jr., Esq. and the law firm of Kahn Swick & Foti, LLC (“KSF”) are investigating the proposed sale of FaZe Holdings Inc. (NasdaqCM: FAZE) to GameSquare Holdings, Inc. (NasdaqCM: GAME). Under the terms of the proposed transaction, shareholders of FaZe will receive 0.13091 shares of GameSquare for each share of FaZe that they own. KSF is seeking to determine whether this consideration and the process that led to.
  • 02/10/2024

FaZe Clan Announces Special Meeting of Stockholders to Vote on Plan of Merger with GameSquare

  • Special meeting to take place virtually on February 16, 2024 LOS ANGELES, CA / ACCESSWIRE / January 29, 2024 / FaZe Holdings Inc. ("FaZe Clan" or the "Company") (Nasdaq:FAZE) today announced the Company is holding a special meeting of stockholders on February 16, 2024, at 11:00 a.m. PT (2:00 p.m.
  • 01/29/2024

GameSquare Holdings, Inc. (GAME) Q3 2023 Earnings Call Transcript

  • GameSquare Holdings, Inc. (GAME) Q3 2023 Earnings Call Transcript
  • 11/15/2023

GameSquare Holdings, Inc. (GAME) Q2 2023 Earnings Call Transcript

  • GameSquare Holdings, Inc. (NASDAQ:GAME ) Q2 2023 Results Conference Call August 14, 2023 5:00 PM ET Company Participants Justin Kenna - CEO Lou Schwartz - President Mike Munoz - CFO Conference Call Participants Jason Tilchen - Canaccord Genuity Sean McGowan - ROTH MKM Operator Good afternoon. And thank you for joining us for the GameSquare Holdings Second Quarter 2023 Results Conference Call.
  • 08/14/2023

GameSquare to Report Q2 2023 Financial Results on August 14, 2023

  • TORONTO, ON / ACCESSWIRE / August 8, 2023 / GameSquare Holdings, Inc. ("GameSquare", or the "Company") (NASDAQ:GAME)(TSXV:GAME) announced today that it expects to release its second quarter 2023 financial results after the close of business on Monday, August 14, 2023. A copy of the news release will be available on the investor website.
  • 08/08/2023

GameSquare Holdings, Inc. (GAME) Q1 2023 Earnings Call Transcript

  • GameSquare Holdings, Inc. (NASDAQ:GAME ) Q1 2023 Results Conference Call May 18, 2023 5:00 PM ET Company Participants Justin Kenna - CEO Lou Schwartz - President Paul Bozoki - Former CFO of Gamesquare Esports Mike Munoz - CFO of GameSquare Holdings Conference Call Participants Jason Tilchen - Canaccord Genuity Michael Kupinski - Noble Capital Markets Gianluca Tucci - Haywood Securities Operator Good afternoon and thank you for joining us for the GameSquare Holdings Business Update Conference Call. On the call today, we have Justin Kenna, GameSquare's CEO; Lou Schwartz, President; Paul Bozoki, former CFO of GameSquare Esports; and Mike Munoz, CFO of GameSquare Holdings.
  • 05/18/2023

Engine Gaming and Media, Inc. (GAME) Q1 2023 Earnings Call Transcript

  • Engine Gaming and Media, Inc. (NASDAQ:GAME ) Q1 2023 Results Earnings Conference Call January 17, 2023 8:45 AM ET Company Participants Lou Schwartz - Chief Executive Officer Tom Rogers - Executive Chairman Conference Call Participants Jason Tilchen - Canaccord Genuity Capital Markets Michael Kupinski - Noble Financial Capital Markets Operator Greetings. And welcome to the Engine Gaming and Media Fiscal First Quarter 2023 Conference Call.
  • 01/17/2023

Engine Gaming & Media, Inc. Announces Update to Timing of Fiscal First Quarter 2023 Earnings Release and Conference Call

  • NEW YORK, NY / ACCESSWIRE / January 13, 2023 / Engine Gaming and Media, Inc. ("Engine" or the "Company") (NASDAQ:GAME) (TSXV:GAME),a data-driven, gaming, media and influencer marketing platform company, today announced the company will now be releasing results before market open on Tuesday, January 17, 2023 and will hold a conference call at 8:45 a.m. Eastern Time the same day.
  • 01/13/2023

Engine Gaming & Media, Inc. Announces Timing of Fiscal First Quarter 2023 Earnings Release and Conference Call

  • NEW YORK, NY / ACCESSWIRE / January 4, 2023 / Engine Gaming and Media, Inc. ("Engine" or the "Company") (NASDAQ:GAME)(TSXV:GAME),a data-driven, gaming, media and influencer marketing platform company, today announced that it will issue a press release promptly after the market close on Tuesday, January 17, 2023, summarizing its financial results for the fiscal first quarter of 2023 ended November 30, 2022. The Company will also host a conference call the same day at 4:30 p.m.
  • 01/04/2023

Engine Gaming and Media, Inc. (GAME) Q4 2022 Earnings Call Transcript

  • Engine Gaming and Media, Inc. (NASDAQ:GAME ) Q4 2022 Earnings Conference Call November 30, 2022 4:30 PM ET Company Representatives Lou Schwartz - Chief Executive Officer Tom Rogers - Executive Chairman of Engine Gaming and Media Conference Call Participants Michael Kupinski - Noble Capital Markets Jason Tilchen - Canaccord Genuity Operator Greetings! And welcome to the Engine Gaming and Media, Fiscal Fourth Quarter and Full Year 2022 Conference Call.
  • 11/29/2022

Engine Gaming & Media, Inc. Announces Participation in the H.C. Wainwright 24th Annual Global Investment Conference

  • NEW YORK, NY / ACCESSWIRE / September 7, 2022 / Engine Gaming and Media, Inc. ("Engine" or the "Company") (NASDAQ:GAME) (TSX-V:GAME), a data-driven, gaming, media and influencer marketing platform company, today announced management's participation in the H.C. Wainwright 24th Annual Global Investment Conference being held September 12-14 virtually and at the Lotte New York Palace Hotel in New York City.
  • 09/07/2022

Engine Gaming & Media, Inc. to Present at Benzinga All Access Event on Friday, September 9, 2022

  • NEW YORK, NY / ACCESSWIRE / September 7, 2022 / Engine Gaming and Media, Inc. ("Engine" or the "Company") (NASDAQ:GAME) (TSX-V:GAME), a data-driven, gaming, media and influencer marketing platform company, today announced that management will present during Benzinga's All Access investor event taking place Friday, September 9, 2022. Tom Rogers, Executive Chairman of Engine, and Lou Schwartz, Chief Executive Officer of Engine, are scheduled to host a presentation and Q&A session during the event as follows.
  • 09/07/2022

Engine Gaming and Media, Inc. (GAME) Reports Q3 Loss, Lags Revenue Estimates

  • Engine Gaming and Media, Inc. (GAME) delivered earnings and revenue surprises of -42.31% and 12.90%, respectively, for the quarter ended May 2022. Do the numbers hold clues to what lies ahead for the stock?
  • 07/15/2022

Engine Gaming and Media, Inc. (GAME) CEO Lou Schwartz on Q3 2022 Results - Earnings Call Transcript

  • Engine Gaming and Media, Inc. (NASDAQ:GAME ) Q3 2022 Results Conference Call July 14, 2022 4:30 PM ET CompanyParticipants Lou Schwartz - Chief Executive Officer Tom Rogers - Executive Chairman Conference CallParticipants Jason Tilchen - Canaccord Michael Kupinski - Noble Capital Markets Operator Greetings, and welcome to the Engine Gaming and Media Third Quarter Conference Call. Please note this conference is being recorded.
  • 07/14/2022

Engine Gaming & Media, Inc. Announces Timing of Fiscal 3Q22 Earnings Release and Conference Call

  • NEW YORK, NY / ACCESSWIRE / June 30, 2022 / Engine Gaming and Media, Inc. ("Engine" or the "Company") (NASDAQ:GAME) (TSXV:GAME), a data-driven, gaming, media and social influencer marketing solutions company, today announced that it will issue a press release promptly after the market close on Thursday, July 14, 2022, summarizing its financial results for the fiscal third quarter of 2022 ended May 31, 2022. The Company will also host a conference call the same day at 4:30 p.m.
  • 06/30/2022

Engine Gaming and Media, Inc. (GAME) CEO Lou Schwartz on Q2 2022 Results - Earnings Call Transcript

  • Engine Gaming and Media, Inc. (NASDAQ:GAME ) Q2 2022 Earnings Conference Call April 14, 2022 5:00 PM ET Company Participants Lou Schwartz - Chief Executive Officer Tom Rogers - Executive Chairman Conference Call Participants Jason Tilchen - Canaccord Genuity Michael Kupinski - Noble Capital Markets Operator Greetings and welcome to the Engine Gaming and Media Second Quarter Conference Call. [Operator Instructions] Please note this conference is being recorded.
  • 04/14/2022

Engine Gaming & Media, Inc. Updates Timing of 2Q22 Earnings Conference Call

  • NEW YORK, NY / ACCESSWIRE / April 13, 2022 / Engine Gaming and Media, Inc. (NASDAQ:GAME), a data-driven, gaming, media and social influencer marketing solutions company, is pleased to announce that it will issue a press release promptly after the market close on Thursday, April 14, 2022, summarizing its financial results for the second quarter of 2022 ended February 28, 2022. The Company will also host a conference call later that day at 4:15 p.m.
  • 04/13/2022

Sports betting industry clearly needs consolidated: Engine Media's Tom Rogers

  • Tom Rogers, Engine Media executive chairman, joins CNBC's 'Squawk Box' to discuss mobile gambling in New York and what it means for sports betting companies.
  • 02/23/2022

Engine Gaming and Media to Participate in the ICR Virtual Conference 2022

  • NEW YORK, NY / ACCESSWIRE / January 6, 2022 / Engine Gaming and Media, Inc. ("Engine" or the "Company")(NASDAQ:GAME)(TSXV:GAME), an esports/sports social gaming, commerce, and next-generation media solutions company, today announced that Tom Rogers, Executive Chairman of Engine, will participate in a fireside chat hosted by Franco Granda, Research Analyst at D.A. Davidson, at the ICR Virtual Conference 2022.
  • 01/06/2022

Netflix will continue to dominate streaming wars next year, says Engine Media's Tom Rogers

  • Tom Rogers, Engine Media executive chairman, joins CNBC's 'Squawk Box' to discuss whether Netflix will be able to maintain its lead in the streaming wars in 2022.
  • 12/31/2021

Best Penny Stocks to Buy This Week? 3 to Watch in December 2021

  • Here's three penny stocks to add to your watchlist right now The post Best Penny Stocks to Buy This Week? 3 to Watch in December 2021 appeared first on Penny Stocks to Buy, Picks, News and Information | PennyStocks.com.
  • 11/29/2021

GAME Stock: 6 Reasons Why Engine Gaming and Media Investors Are Feeling Thankful Today

  • Engine Gaming and Media (GAME) stock is on the move today as investors celebrate positive fiscal Q4 2021 earnings results. The post GAME Stock: 6 Reasons Why Engine Gaming and Media Investors Are Feeling Thankful Today appeared first on InvestorPlace.
  • 11/24/2021

Engine Gaming And Media (GAME) Stock: Why The Price Surged Today

  • The stock price of Engine Gaming and Media Inc (NASDAQ: GAME) increased by over 50% pre-market today. This is why it happened.
  • 11/24/2021

Engine Gaming and Media, Inc. (GAME) CEO Lou Schwartz on Q4 2021 Results - Earnings Call Transcript

  • Engine Gaming and Media, Inc. (GAME) CEO Lou Schwartz on Q4 2021 Results - Earnings Call Transcript
  • 11/23/2021

Logitech's ASTRO Gaming and Blue Microphones Announce Brand Partnership with The Coalition's Gears Esports Operated by Engine Media's UMG Gaming

  • Partnership renewed after continued strong growth in Gears Esports programing since UMG Gaming named principal partner of the North America professional league programing NEW YORK, NY / ACCESSWIRE / October 15, 2021 / Engine Media Holdings, Inc. ("Engine" or the "Company")(NASDAQ:GAME)(TSXV:GAME), an esports/sports gaming and next-generation media solutions company, today announced that its wholly owned subsidiary, UMG Gaming will work with Logitech's ASTRO Gaming, Logitech Esports Services (including Beyond Entertainment) and Blue Microphones on a variety of production and social media collaborations and activations as the company renews its brand partnership with Gears Esports. In July of 2021, Engine Media and The Coalition renewed their partnership, naming UMG Gaming the principal partner for the Gears Esports program in North America and Latin America.
  • 10/15/2021

Engine Media Announces Upcoming Name Change to Engine Gaming and Media, Inc.

  • NEW YORK, NY / ACCESSWIRE / October 15, 2021 / Engine Media Holdings, Inc. ("Engine" or the "Company"; NASDAQ:GAME; TSX-V:GAME), an esports/sports gaming and next-generation media solutions company, is pleased to announce that it has filed with the TSX Venture Exchange (the "Exchange") a notice of name change to "Engine Gaming and Media, Inc." The name change is expected to be effective at the start of trading on October 19, 2021, and the Company's shares will continue to trade under the "GAME" symbol. "For some time we have believed that our corporate name, Engine Media Holdings, didn't fully capture the scope of our operations and the centrality of gaming in our company's overall business model, given that, Engine's WinView, UMG, Eden and Stream Hatchet units, are all gaming related businesses" noted Lou Schwartz, Engine's CEO.
  • 10/15/2021

Engine Media Announces Process to Explore Strategic Alternatives for its Eden Games Subsidiary

  • NEW YORK, NY / ACCESSWIRE / October 5, 2021 / Engine Media Holdings, Inc. ("Engine" or the "Company"; NASDAQ:GAME; TSX-V:GAME), an esports/sports gaming and next-generation media solutions company, today announced that it has commenced a process to explore strategic alternatives for the Company's Eden Games subsidiary. Engine's board of directors has determined that it would be prudent and in the best interests of the Company to commence a formal process to evaluate strategic alternatives for Eden Games.
  • 10/05/2021

Engine Media Announces Intention to File a Notice of Intention to Make a Normal Course Issuer Bid

  • NEW YORK, NY / ACCESSWIRE / October 4, 2021 / Engine Media Holdings, Inc. ("Engine" or the "Company") (NASDAQ:GAME)(TSXV:GAME), an esports/sports gaming and next-generation media solutions company, announces that it intends to file with the TSX Venture Exchange (the "TSXV") a Notice of Intention to Make a Normal Course Issuer Bid, which will allow the Company to purchase outstanding Company common shares. The implementation of the NCIB remains subject to the approval of the TSXV.
  • 10/04/2021

Engine Media – AIS Arbitration Update

  • NEW YORK, NY / ACCESSWIRE / October 1, 2021 / Engine Media Holdings, Inc. ("Engine" or the "Company")(NASDAQ:GAME)(TSXV:GAME), an esports/sports gaming and next-generation media solutions company, is providing an update to the Company's press release of November 20, 2020, with regard to the arbitration in Ontario commenced by the shareholders of Allinsports seeking, among other things, a ruling that the Company's pending acquisition of Allinsports, a manufacturer of motorsports racing simulators, had been completed and that the selling shareholders were entitled to receive the outstanding payment of 966,667 Company common shares due under the acquisition agreement. The arbitrator has determined that the transaction was completed and that the Allinsports shareholders are entitled to receive the outstanding share consideration under the acquisition agreement.
  • 10/01/2021

Engine Media's WinView Games Announces Partnership with Atlanta Radio Station 680 The Fan

  • Partnership Expands on Current Partnership Between Engine Media's Frankly Media and 680 The Fan NEW YORK, NY / ACCESSWIRE / September 21, 2021 / Engine Media Holdings, Inc. ("Engine" or the "Company") (NASDAQ:GAME) (TSX-V:GAME), an esports/sports gaming and next-generation media solutions company, today announced that its wholly owned subsidiary, WinView Games ("WinView") has entered into a partnership with 680 The Fan, Atlanta's preeminent sports radio station, to elevate listener engagement with live games of skill that test the audience's sports IQ for cash or fun. The partnership consists of exclusive WinView contests and promotions that are synchronized to 680 The Fan's broadcast and website.
  • 09/21/2021

Engine Media Announces Participation in Noble Capital Markets C-Suite Interview Series

  • NEW YORK, NY / ACCESSWIRE / September 20, 2021 / Engine Media Holdings, Inc. ("Engine" or the "Company"); (NASDAQ:GAME) (TSX-V:GAME), an esports and sports gaming and next-generation media solutions company, today announced their participation in Noble Capital Markets' C-Suite Interview Series, presented by Channelchek. Engine Media Executive Chairman Tom Rogers & Chief Executive Officer Lou Schwartz sat down with Noble Capital Markets Senior Research Analyst Michael Kupinski for this exclusive interview.
  • 09/20/2021

Engine Media's Tom Rogers breaks down Netflix's all-time high and the streaming wars

  • CNBC's "Squawk Box" team discusses Netflix's all-time high and the streaming wars with Tom Rogers, executive chairman of Engine Media and founder of CNBC.
  • 09/03/2021

Engine Media's WinView Games Partners with Wrestling Legend Ric Flair to Create the Pre-Slam Livestream Party

  • Event will take place on Saturday, August 21, 2021 from 7-8 PM ET The Watch, Predict, Win Challenge will begin immediately after the Pre-Slam Livestream Party NEW YORK, NY / ACCESSWIRE / August 17, 2021 / Engine Media Holdings, Inc. ("Engine" or the “Company”) (NASDAQ:GAME)(TSXV:GAME), a gaming and next-generation media solutions company, today announced that wrestling legend Ric Flair has partnered with WinView Games, a wholly owned subsidiary of Engine, to host the inaugural Pre-Slam Livestream Party. Ric was released from his commitments to the WWE on August 3, 2021 but still wanted to engage with his fans for the organization's big summer wrestling event.
  • 08/17/2021

Engine Media Establishes At The Market Equity Program

  • TORONTO, Aug. 11, 2021 /PRNewswire/ -- Engine Media Holdings, Inc. ("Engine" or the "Company"); (NASDAQ: GAME)(TSX-V: GAME), a provider of sports and esports gaming experiences, along with media solutions focused on influencer marketing, gaming data/analytics, and programmatic advertising has entered into an at-the-market Equity Distribution Agreement (the "Equity Distribution Agreement") with Canaccord Genuity LLC ("Canaccord"), on behalf of itself and co-sales agents Oppenheimer & Co. Inc. and B. Riley Securities, Inc., to establish an at-the-market equity program (the "ATM Program").
  • 08/11/2021

Engine Media Holdings, Inc. to Participate in Canaccord Genuity's 41st Annual Growth Conference

  • NEW YORK, Aug. 9, 2021 /PRNewswire/ -- Engine Media Holdings, Inc. ("Engine" or the "Company") (NASDAQ: GAME) (TSX-V: GAME), a gaming and next-generation media solutions company, today announced that its Executive Chairman, Tom Rogers and CEO, Lou Schwartz will participate in Canaccord Genuity's 41st Annual Growth Conference. Engine provides sports and esports gaming experiences, along with media solutions focused on influencer marketing, gaming, data/analytics, and programmatic advertising.
  • 08/09/2021

Engine Media's Eden Games and Publisher Partner Microids Surpass 1M Units Sold of the Gear.Club Unlimited Franchise on Nintendo Switch; Extend Partnership to Bring Gear.Club Unlimited to Xbox Series X and PlayStation 5

  • TORONTO, July 27, 2021 /PRNewswire/ -- Engine Media Holdings, Inc. ("Engine" or the "Company"; NASDAQ: GAME; TSX-V: GAME), a company providing sports and esports gaming experiences, along with media solutions focused on influencer marketing, gaming data and analytics, and programmatic advertising, today announced that the Gear.Club Unlimited franchise has surpassed one million units sold worldwide on Nintendo Switch. Developed by Engine Media's studio Eden Games, known for the high quality of their racing simulations, Gear.Club Unlimited offers unprecedented driving sensations behind the wheel of the most prestigious cars in the world and its success confirms its pole position as an unmissable series.
  • 07/27/2021

Engine Media Stock Gains After Clocking 360% Y/Y Revenue Growth In Q3

  • Engine Media Holdings Inc (NASDAQ: GAME) reported third-quarter FY21 revenue growth of 360% year-on-year to $9.6 million. Games development revenue was $1.4 million, Sponsorship, tournament, and event income rose 29.2% Y/Y to $0.19 million, and Platform revenue grew 132.8% Y/Y to $1.5 million.
  • 07/26/2021

Engine Media Holdings, Inc. Reports Record Third Quarter Fiscal 2021 Financial Results

  • Third Quarter Revenues of USD$9.6 Million Year Over Year Quarterly Growth 360% Sequential Quarterly Revenue Growth of 14.6% Announced Trading on the Nasdaq Global Market Under the Ticker Symbol "GAME" Acquired Influencer Marketing Platform Sideqik to Integrate with Stream Hatchet NEW YORK, July 26, 2021 /PRNewswire/ -- Engine Media Holdings, Inc. ("Engine" or the "Company"; NASDAQ: GAME; TSX-V: GAME), a gaming and next-generation media solutions company, today announced results for its fiscal third quarter 2021 ended May 31, 2021. Lou Schwartz, Chief Executive Officer, said, "Engine has made tremendous progress over the past three months in integrating our six operating entities into a cohesive company that is poised for synergistic growth.
  • 07/26/2021

Engine Media's UMG Gaming Renews Partnership with Microsoft's The Coalition to Continue to Serve as the Principle Esports Partner for Gears Esports After Successful Season

  • TORONTO, July 22, 2021 /PRNewswire/ -- Engine Media Holdings, Inc. ("Engine" or the "Company"; NASDAQ: GAME; TSX-V: GAME), a company providing sports and esports gaming experiences, along with media solutions focused on influencer marketing, gaming data and analytics, and programmatic advertising, today announced that The Coalition has renewed its agreement with UMG Gaming ("UMG"), a wholly owned subsidiary of Engine, to be the principal Esports partner for Gears Esports for another season. Based on the success of Season 2, the partnership will continue with UMG managing the entire Gears Esports program including tournament operations, league operations, events, and broadcast operations.
  • 07/22/2021

Engine Media Announces Filing of Patent Infringement Lawsuit Against FanDuel

  • TORONTO, July 20, 2021 /PRNewswire/ -- Engine Media Holdings, Inc. ("Engine" or the "Company"; TSX-V: GAME; NASDAQ: GAME), a company providing sports and esports gaming experiences, along with media solutions focused on influencer marketing, gaming data and analytics, and programmatic advertising, today announced that its Winview Inc. subsidiary has commenced an action in the United States District Court for the District of New Jersey against FanDuel, Inc., alleging infringement of patents owned by Winview. The Company is being represented in this matter by Morgan Chu of Irell & Manella, LLP and Thomas R.
  • 07/20/2021

Engine Media Holdings, Inc. Engages ICR to Build Out Investor Relations Program

  • NEW YORK, July 19, 2021 /PRNewswire/ -- Engine Media Holdings, Inc. ("Engine" or the "Company"; NASDAQ: GAME; TSX-V: GAME), a gaming and next-generation media solutions company, today announced that that it has retained ICR, LLC, a leading strategic communications advisory firm, to manage its investor relations program. Engine provides sports and esports gaming experiences, along with media solutions focused on influencer marketing, gaming, data/analytics, and programmatic advertising.
  • 07/19/2021

Frankly Media, a Subsidiary of Engine Media, Announces Esports Media Partnership to Monetize Digital Properties

  • Esports.gg is initial focus for direct and programmatic advertising to maximize revenue. TORONTO, July 9, 2021 /PRNewswire/ -- Engine Media Holdings, Inc. ("Engine" or the "Company") (TSX-V: GAME) (NASDAQ: GAME), a company focused on developing premium consumer experiences, as well as technology and content solutions for partners in the esports, news and gaming sectors, today announced that its wholly-owned subsidiary, Frankly Media ("Frankly") has announced a partnership with Esports Media Inc. ("Esports Media"), a multimedia company that powers the news outlet Esports.gg.
  • 07/09/2021

Tom Rogers on the future of media, gaming and more

  • Media mogul Tom Rogers joins 'Fast Money' to discuss the media landscape, future of gaming and his thoughts on Viacom.
  • 07/08/2021

Engine Media Stock Increases Over 14% Pre-Market: Why It Happened

  • The stock price of Engine Media Holdings Inc (NASDAQ: GAME) increased by over 15% pre-market. This is why it happened.
  • 07/08/2021

Engine Media Announces Filing of Patent Infringement Lawsuit Against DraftKings

  • TORONTO, July 7, 2021 /PRNewswire/ -- Engine Media Holdings, Inc. ("Engine" or the "Company") (TSX-V: GAME) (NASDAQ: GAME), a company providing sports and esports gaming experiences, along with media solutions focused on influencer marketing, gaming data and analytics, and programmatic advertising, today announced that its Winview Inc. subsidiary has commenced an action in the United States District Court for the District of New Jersey against DraftKings Inc. (NASDAQ: DKNG), alleging infringement of patents owned by Winview. The Company is being represented in this matter by Morgan Chu of Irell & Manella, LLP and Thomas R.
  • 07/07/2021

Engine Media to Ring Nasdaq Stock Market Closing Bell on July 8, 2021

  • TORONTO, July 7, 2021 /PRNewswire/ -- Engine Media Holdings, Inc. ("Engine" or the "Company") (TSX-V: GAME) (NASDAQ: GAME), a company providing sports and esports gaming experiences, along with media solutions focused on influencer marketing, gaming data and analytics, and programmatic advertising, today announced that Tom Rogers, the Company's Executive Chairman, and Lou Schwartz, the Company's CEO, will ring the Nasdaq Closing Bell on Thursday, July 8, 2021 in celebration of Engine's uplisting on the Nasdaq. The ceremony will begin at approximately 3:45 PM ET and can be viewed live at https://www.nasdaq.com/marketsite/bell-ringing-ceremony.
  • 07/07/2021

Engine Media Announces Completion of Acquisition of Sideqik

  • Sideqik, Along with Engine Media's Stream Hatchet, Will Offer a Premier One-Stop-Shop for Audience Measurement, Media Value Assessment and Brand Connection to Gamers and Influencers TORONTO, July 6, 2021 /PRNewswire/ -- Engine Media Holdings, Inc. ("Engine" or the "Company"; TSX-V: GAME; NASDAQ: GAME), a company providing sports and esports gaming experiences, along with media solutions focused on influencer marketing, gaming data and analytics, and programmatic advertising, today announced the completion of its acquisition of Sideqik. The transaction was previously announced on June 16, 2021.
  • 07/06/2021

Engine Media Debuts On Nasdaq Amid Platform Opportunities, Challenges

  • Another day, another online platform debut on the public markets. At this writing, Engine Media Holdings is trading down about 4.5 percent on the tech-heavy Nasdaq exchange.
  • 06/17/2021
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