Esports global market report 2023: monetization models continue to expand as popularity booms - researchandmarkets.com

Dublin--(business wire)--the "esports - thematic intelligence" report has been added to researchandmarkets.com's offering. esports has enjoyed spectacular growth over the last decade, with thousands of fans filling stadiums to watch live events and millions following them on streaming platforms. it received an enormous boost in popularity and awareness during the covid-19 pandemic as traditional sports were put on hold. esports monetization models are expanding. esports teams and players are exploring physical merchandise, loyalty programs, and digital items such as non-fungible tokens (nfts) to create secondary revenue streams. esports companies are listing on stock exchanges to develop revenue streams beyond sponsorship. similarly, reselling broadcasting rights is an emerging trend, reflecting esports' growing maturity. esports companies are investing in technologies like artificial intelligence (ai), 5g, cloud, and blockchain. these technologies allow them to analyze consumer behavior, offer tailored services, create new revenue streams, and take on more users. they also enable users to make money from the games they follow or play. while companies focus on revenue and user growth, their huge volumes of user data will invite scrutiny from data privacy regulators worldwide. over the next three years, the industry must establish a global governing body to ensure uniform standards for specific esports titles, effective audience measurement systems, and best practices. scope this report provides an overview of the global esports market. it identifies the key trends impacting growth of the theme over the next 12 to 24 months. it includes a comprehensive industry analysis, including market size and growth forecasts, a breakdown of esports' revenue streams, nd analysis of m&a data. the detailed value chain provides a comprehensive analysis of the key segments of the esports industry, as well as identifying leading and challenging companies in each segment. reasons to buy esports is an increasingly important theme in the gaming sector. this report is essential reading for anyone with an interest in video games or a desire to learn more about the world of organized multiplayer video game competitions. key topics covered: executive summary players thematic briefing trends technology trends macroeconomic trends regulatory trends industry analysis market size and growth forecasts timeline signals m&a trends capital raising trends company filing trends social media trends value chain games events teams and players channels sponsorship and investment end-users companies sector scorecard glossary further reading thematic research methodology about the publisher contact the publisher companies mentioned 100 thieves a1 telekom ab inbev acend activision blizzard ader adidas advance publications advanced info service afk creators afreeca.tv aim lab ais thailand allianz alphabet amazon andreessen horowitz aquiline capital ares management at&t audi audiencly axiomatic (team liquid) axis esports azyt bain capital bandai namco battery ventures battlefy technologies bayes holding benchmark capital bessemer venture beyond the summit bharti airtel blast bt group budweiser bytedance caffeine canaan partners capcom cheesecake digital china telecom china unicom claro click management cloud9 cloutboost coca-cola code red esports comcast comscore crypto.com cyberagent daily dot dailymotion deutsche telekom dexerto digital creativity discord dlive douyu ebullient gaming eclat media (spotv) efuse electronic arts elo entertainment endeavor (img) enestech software engine gaming epic games esports charts esports entertainment esports insider esports news asia esports.gg esportstalk estnn eta international etisalat by e& eurogamer evil geniuses evolved falconai fanatics faze clan fnatic foreseen media fox ftw talent furia g/o media (kotaku) g2 esports galibelum gameinfluencer gamers net gamingbuddy gemmo.ai general catalyst gfinity ggpredict ggv capital gosugamers gp investments grid gwoop harena data heaven media hi-rez studios hp hyundai ibm icon esports (chiefs) instant esports intel intertalent invenglobal joyy (bigo) kairos media khosla ventures kitamen knowscope kovaak krafton level up esports lightspeed liquipedia loaded logitech loud lvp mainline matrix partners mbc plus media mediapro (ubeat) mercedes-benz meta microsoft mobalytics morgan stanley natus vincere naver.tv netease new enterprise associates newgen agency nicecactus nielsen nike nintendo nodwin gaming nrg esports ntt docomo ogn omnicoach omnicom group (gmr) one esports ooredoo openrec.tv optic gaming orange pandascore pepsico and more for more information about this report visit https://www.researchandmarkets.com/r/86xhdx source: globaldata about researchandmarkets.com researchandmarkets.com is the world's leading source for international market research reports and market data. we provide you with the latest data on international and regional markets, key industries, the top companies, new products and the latest trends.
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