Activision blizzard announces better-than-expected third quarter 2014 financial results

Santa monica, calif.--(business wire)--activision blizzard, inc. (nasdaq: atvi) today announced better-than-expected financial results for the third quarter of 2014. outlook* gaap non-gaap *prior outlook was provided by the company on august 5, 2014 in its earnings release for the quarter ended september 30, 2014, activision blizzard’s gaap net revenues were $753 million, as compared with $691 million for the third quarter of 2013. on a non-gaap basis, the company’s net revenues were a record $1.17 billion, as compared with $657 million for the third quarter of 2013. for the third quarter of 2014, gaap net revenues from digital channels represented a record 67% of the company’s total revenues. on a non-gaap basis, net revenues from digital channels represented 43% of the company’s total revenues. for the quarter ended september 30, 2014, activision blizzard’s gaap loss per diluted share was ($0.03), as compared with gaap earnings per diluted share of $0.05 for the third quarter of 2013. on a non-gaap basis, the company’s earnings per diluted share were a record $0.23 for the third quarter of 2014, as compared with $0.08 for the third quarter of 2013. please refer to the tables at the back of this press release for a reconciliation of the company’s gaap and non-gaap results. bobby kotick, chief executive officer of activision blizzard, said, “our record third-quarter results were driven by destiny®, the biggest new videogame franchise launch of all time, as well as strong sales from blizzard entertainment’s diablo® iii: reaper of souls™ - ultimate evil edition™, hearthstone®: heroes of warcraft™, which now has over 20 million registered players¹, and world of warcraft®, which saw a quarterly increase in subscribers to 7.4¹ million in anticipation of the upcoming warlords of draenor™ release. we are raising our full-year non-gaap outlook and we expect to deliver double-digit non-gaap revenue growth year-over-year and record non-gaap earnings per share.” kotick added, ”in addition to new content releases of skylanders® trap team and call of duty®: advanced warfare, next week blizzard entertainment plans to launch world of warcraft: warlords of draenor. today, we have some of the most important franchises in entertainment and we expect to continue growing our product portfolio in 2015 with two additional franchises -- call of duty online, which we expect will enter an unlimited beta test, including virtual item sales, in china during the first quarter, and blizzard entertainment’s heroes of the storm™. looking ahead, we have more opportunities than ever before to fuel our growth by creating great content using new platforms and business models while also expanding into new geographies. we are embracing all of these growth opportunities with the same commitment to excellence that we have demonstrated over the past 23 years.” selected business highlights: for the third quarter, activision publishing’s destiny was the largest new franchise launch in videogame history and ranks among the top 10 largest videogame launches of all time in the u.s.² to date, destiny has more than 9.5 million registered users and our active players are playing the game an average of more than three hours per day.¹ blizzard entertainment’s world of warcraft remains the #1 subscription-based mmorpg, with more than 7.4 million subscribers as of september 30, 2014, ahead of the upcoming world of warcraft: warlords of draenor release.¹ during the quarter, blizzard entertainment’s newest franchise, hearthstone: heroes of warcraft, exceeded 20 million registered users life to date.¹ in north america and europe combined, for the third quarter, blizzard entertainment’s diablo iii: reaper of souls - ultimate evil edition was the #4 best-selling console title², and year to date, diablo iii: reaper of souls remained the #2 pc game in dollars.³ in north america and europe combined, for the first nine months of 2014, activision publishing’s skylanders swap force™ was the #4 best-selling console and handheld game overall in dollars, and in north america and europe, skylanders toys outsold the #1 action figure line.⁴ on november 7 and 8, 2014, blizzard entertainment will host its eighth blizzcon® gaming convention at the anaheim convention center. for new product announcements and information please visit www.blizzcon.com. company outlook: on october 5, 2014, activision publishing launched skylanders trap team and yesterday the company released call of duty: advanced warfare, which brings a new vision to the call of duty franchise. on november 13, 2014, blizzard entertainment expects to release world of warcraft: warlords of draenor, the newest expansion in the epic franchise. additionally, on december 9, 2014, activision publishing plans to release the dark below™, the first expansion to destiny, for sony’s playstation®4 and playstation®3 and microsoft’s xbox one and xbox 360®. based on its third quarter results, activision blizzard is raising its full year net revenue and non-gaap earnings per share outlook. the company’s fourth-quarter and full-year net revenue and earnings per share outlook are as follows: (in millions, except eps) gaap outlook non-gaap outlook cy 2014 q4 2014 **fully diluted weighted average shares include participating securities and dilutive options on a weighted average basis. conference call today at 4:30 p.m. est, activision blizzard’s management will host a conference call and webcast to discuss the company’s results for the quarter ended september 30, 2014 and management’s outlook for the remainder of the calendar year. the company welcomes all members of the financial and media communities and other interested parties to visit the “investor relations” area of www.activisionblizzard.com to listen to the conference call via live webcast or to listen to the call live by dialing into 877-681-3367 in the u.s. with passcode 5237379. about activision blizzard activision blizzard, inc. is the largest and most profitable independent western interactive entertainment publishing company. it develops and publishes some of the most successful and beloved entertainment franchises in any medium, including call of duty, destiny, skylanders, world of warcraft, starcraft®, diablo and hearthstone. headquartered in santa monica, california, activision blizzard maintains operations throughout the united states, europe, and asia. it develops and publishes games on all leading interactive platforms and its games are available in most countries around the world. more information about activision blizzard and its products can be found on the company's website, www.activisionblizzard.com. ¹according to activision blizzard internal estimates²according to the npd group, gfk chart-track and activision blizzard internal estimates³according to the npd group and gfk chart-track⁴according to the npd group and gfk chart-track and activision blizzard internal estimates, including toys and accessories subscriber definition: world of warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play world of warcraft, as well as those who have purchased the game and are within their free month of access. internet game room players who have accessed the game over the last thirty days are also counted as subscribers. the above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. subscribers in licensees' territories are defined along the same rules. non-gaap financial measures: as a supplement to our financial measures presented in accordance with generally accepted accounting principles (“gaap”), activision blizzard presents certain non-gaap measures of financial performance. these non-gaap financial measures are not intended to be considered in isolation from, as a substitute for, or as more important than, the financial information prepared and presented in accordance with gaap. in addition, these non-gaap measures have limitations in that they do not reflect all of the items associated with the company’s results of operations as determined in accordance with gaap. activision blizzard provides net revenues, net income (loss), earnings (loss) per share and operating margin data and guidance both including (in accordance with gaap) and excluding (non-gaap) certain items. in addition, activision blizzard provides ebitda (defined as gaap net income (loss) before interest (income) expense, income taxes, depreciation and amortization) and adjusted ebitda (defined as non-gaap operating margin (see non-gaap financial measure below) before depreciation). the non-gaap financial measures exclude the following items, as applicable in any given reporting period: the change in deferred revenues and related cost of sales with respect to certain of the company’s online-enabled games; expenses related to stock-based compensation; the amortization of intangibles from purchase price accounting; fees and other expenses (including legal fees, costs, expenses and accruals) related to the acquisition of 429 million shares of our common stock on october 11, 2013 from vivendi, pursuant to the stock purchase agreement dated july 25, 2013 and the $4.75 billion debt financings related thereto; and the income tax adjustments associated with any of the above items. in the future, activision blizzard may also consider whether other significant non-recurring items should also be excluded in calculating the non-gaap financial measures used by the company. management believes that the presentation of these non-gaap financial measures provides investors with additional useful information to measure activision blizzard’s financial and operating performance. in particular, the measures facilitate comparison of operating performance between periods and help investors to better understand the operating results of activision blizzard by excluding certain items that may not be indicative of the company’s core business, operating results or future outlook. internally, management uses these non-gaap financial measures in assessing the company’s operating results, and measuring compliance with the requirements of the company’s debt financing agreements, as well as in planning and forecasting. activision blizzard’s non-gaap financial measures are not based on a comprehensive set of accounting rules or principles, and the terms non-gaap net revenues, non-gaap net income, non-gaap earnings per share, non-gaap operating margin, and non-gaap or adjusted ebitda do not have a standardized meaning. therefore, other companies may use the same or similarly named measures, but exclude different items, which may not provide investors a comparable view of activision blizzard’s performance in relation to other companies. management compensates for the limitations resulting from the exclusion of these items by considering the impact of the items separately and by considering activision blizzard’s gaap, as well as non-gaap, results and outlook, and by presenting the most comparable gaap measures directly ahead of non-gaap measures, and by providing a reconciliation that indicates and describes the adjustments made. in addition to the reasons stated above, which are generally applicable to each of the items activision blizzard excludes from its non-gaap financial measures, there are additional specific reasons why the company believes it is appropriate to exclude the change in deferred revenues and related cost of sales with respect to certain of the company’s online-enabled games. since activision blizzard has determined that some of our games’ online functionality represents an essential component of gameplay and, as a result, a more-than-inconsequential separate deliverable, we recognize revenues attributed to these game titles over their estimated service periods, which may range from five months to a maximum of less than a year. the related cost of sales is deferred and recognized as the related revenues are recognized. internally, management excludes the impact of this change in deferred revenues and related cost of sales in its non-gaap financial measures when evaluating the company’s operating performance, when planning, forecasting and analyzing future periods, and when assessing the performance of its management team. management believes this is appropriate because doing so enables an analysis of performance based on the timing of actual transactions with our customers, which is consistent with the way the company is measured by investment analysts and industry data sources. in addition, excluding the change in deferred revenues and the related cost of sales provides a much more timely indication of trends in our operating results. cautionary note regarding forward-looking statements: information in this press release that involves activision blizzard’s expectations, plans, intentions or strategies regarding the future, including statements under the heading “company outlook,” are forward-looking statements within the meaning of the private securities litigation reform act of 1995. such statements consist of any statement other than a recitation of historical facts and include, but are not limited to: (1) projections of revenues, expenses, income or loss, earnings or loss per share, cash flow or other financial items; (2) statements of our plans and objectives, including those relating to product releases; and (3) statements of future financial or operating performance. activision blizzard generally uses words, such as “outlook,” “forecast,” “will,” “could,” “should,” “would,” “to be,” “plan,” “plans,” “believes,” “may,” “might,” “expects,” “intends,” “intends as,” “anticipates,” “estimate,” “future,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and other similar expressions to help identify forward-looking statements. forward-looking statements are subject to business and economic risk, reflect management’s current expectations, estimates and projections about our business, and are inherently uncertain and difficult to predict. activision blizzard’s actual future results could differ materially from those expressed in the forward-looking statements set forth in this release. risks and uncertainties that may affect our future results include, but are not limited to, sales levels of activision blizzard’s titles, increasing concentration of titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, activision blizzard’s ability to predict consumer preferences, including interest in specific genres, such as first-person action, massively multiplayer online and “toys to life” games, and preferences among hardware platforms, the seasonal and cyclical nature of the interactive game market, changing business models, including digital delivery of content, competition including from used games and other forms of entertainment, possible declines in software pricing, product returns and price protection, product delays, adoption rate and availability of new hardware (including peripherals) and related software, particularly during the ongoing console transition, rapid changes in technology and industry standards, the current regulatory environment, litigation risks and associated costs, protection of proprietary rights, maintenance of relationships with key personnel, customers, financing providers, licensees, licensors, vendors, and third-party developers, including the ability to attract, retain and develop key personnel and developers that can create high quality titles, counterparty risks relating to customers, licensees, licensors and manufacturers, domestic and international economic, financial and political conditions and policies, foreign exchange rates and tax rates, the identification of suitable future acquisition opportunities and potential challenges associated with geographic expansion, capital market risks, the possibility that expected benefits related to the transactions involving the repurchase of shares from vivendi s.a. may not materialize as expected, the amount of our debt and the limitations imposed by the covenants in the agreements governing our debt, and the other factors identified in “risk factors” included in part i, item 1a of activision blizzard’s most recent annual report on form 10-k. the forward-looking statements in this release are based upon information available to activision blizzard as of the date of this release, and activision blizzard assumes no obligation to update any such forward-looking statements. although these forward-looking statements are believed to be true when made, they may ultimately prove to be incorrect. these statements are not guarantees of the future performance of activision blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations. (tables to follow) net revenues cost of sales -product costs cost of sales -online cost of sales -software royaltiesand amortization cost of sales -intellectualproperty licenses productdevelopment sales andmarketing general andadministrative total costs andexpenses operatingincome net income(loss) basic earnings(loss) pershare diluted earnings(loss) per share net revenues cost of sales -product costs cost of sales -online cost of sales -software royaltiesand amortization cost of sales -intellectualproperty licenses productdevelopment sales andmarketing general andadministrative total costs andexpenses operatingincome basic earningsper share diluted earningsper share the company calculates earnings per share pursuant to the two-class method which requires the allocation of net income between common shareholders and participating security holders. net income attributable to activision blizzard common shareholders used to calculate non-gaap earnings per common share assuming dilution was $170 million and $350 million for the three and nine months ended september 30, 2014 as compared to total non-gaap net income of $173 million and $359 million for the same periods, respectively. cost of sales -product costs cost of sales -online cost of sales -software royaltiesand amortization cost of sales -intellectualproperty licenses productdevelopment sales andmarketing general andadministrative total costs andexpenses operatingincome basic earningsper share diluted earningsper share cost of sales -product costs cost of sales- online cost of sales -software royaltiesand amortization cost of sales -intellectualproperty licenses productdevelopment sales andmarketing general andadministrative total costs andexpenses operatingincome net income basic earningsper share diluted earningsper share the company calculates earnings per share pursuant to the two-class method which requires the allocation of net income between common shareholders and participating security holders. net income attributable to activision blizzard inc. common shareholders used to calculate non-gaap earnings per common share assuming dilution was $88 million and $370 million for the three and nine months ended september 30, 2013 as compared to total non-gaap net income of $90 million and $379 million for the same periods, respectively. $ 205 27 % $ 205 30 % $ --- $ % $ % $ $ 601 21 % $ 714 23 % $ (113 ) $ % $ % $ reconciliation to consolidated operating income andconsolidated income (loss) before income tax expense (benefit): reconciliation to consolidated operating income andconsolidated income before income tax expense: adjusted ebitda (a) reflects the net change in deferred net revenues and related cost of sales. (b) includes expense related to stock-based compensation. (c) reflects fees and other expenses (including legal fees, costs, expenses and accruals) related to the repurchase of 429 million shares of our common stock from vivendi (the "purchase transaction") completed on october 11, 2013 and related debt financings. excluding the impact of: earnings per diluted share (gaap) excluding the impact of: 0.54 1.35 (a) reflects the net change in deferred net revenues. (b) reflects the net change in deferred net revenues and related cost of sales. (c) reflects expense related to stock-based compensation. (d) reflects amortization of intangible assets from purchase price accounting. (e) reflects fees and other expenses (including legal fees, costs, expenses and accruals) related to the repurchase of 429 million shares of our common stock from vivendi (the "purchase transaction") completed on october 11, 2013 and related debt financings. the per share adjustments are presented as calculated, and the gaap and non-gaap earnings per share information is also presented as calculated. the sum of these measures, as presented, may differ due to the impact of rounding.
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